Character Design
1) Sea King Character Design
This was one of my early projects in character design—a 3D character design of a Sea King.
Concept Artist: Hong Soon-Sang
I created it using Zbrush re-topologized it using Maya, Textured using Substance Painter and Rendered using Arnold Renderer.
I faced many challenges with lighting and rendering, but I managed to produce some good shots in the end.
2) Village Girl Character Design
I created a 3D character design of a village girl, Using Maya, ZBrush, and Substance Painter, I focused on developing a character that embodies the charm and simplicity of rural life.
This project allowed me to further refine my skills in character modeling, texturing, and rendering while maintaining a stylized aesthetic that highlights the character’s personality and story.
Softwares Used:
Autodesk Maya
Maxon Z-brush
Substance Painter